Scene tree

The Scene card in the sidebar lists every renderable node in your session. It mirrors the USD stage mesh-api exports to the browser.

Node types

Label Meaning
Source Original uploaded file or activated example
Clip Result of a planar clip filter
Warp Result of a warp filter
Extract Result of HUD extract (cells or points)

More node types may appear as multi-prim USD stages grow (instancing, guides, etc.).

Selecting a node

  • Click a row to make it the active render target.
  • The viewport shows geometry for the selected node.
  • Filter properties updates when the selection is a Clip or Warp child.
  • Rendering applies to the active mesh (scalar field, style, opacity).

Visibility

Each row has a visibility control (eye icon):

  • Hide a parent to see only children, or hide children to compare with Source.
  • Stage visibility filter can toggle mesh geometry without deleting nodes.

Double-click behavior

Double-click Source (or use Fit model to canvas in the HUD) to frame the model in the viewport and reset the camera focus.

Tree order

Children appear under Source in creation order:

  1. Load data → Source
  2. Add clip → Clip under Source
  3. Add warp → Warp under Source (sibling to Clip, not nested)

Selecting Source after adding filters lets you pick a new filter type without removing existing children.

Empty or stuck tree

State Meaning
No rows Nothing loaded — use Open or Examples
Source only, no fields Metadata still loading — wait a moment
Child missing after filter Compile failed — check toasts or Infrastructure

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