Scene tree

The Scene card lists everything in the current scene. It follows the scene the server built: the file you loaded, and each result you add afterward.

What each row is

Label Meaning
Source The file you opened, or the example you picked
Clip A planar clip
Warp A warp
Extract cells Cells kept from a region you drew
Extract points Points kept from a region you drew

What to click

  • Click a row to show that result in the view.
  • Rendering (field, style, opacity) applies to the mesh you selected.
  • Filter properties opens when the row is a Clip or Warp, so you can change that result.
  • Select Source when you want to add another filter. Existing children stay.

Show and hide

Each row has an eye icon.

  • Hide the source to look at a clip or warp on its own.
  • Hide a child to compare it with the full source.
  • Stage visibility, in Filters, hides the mesh without adding a new row. The eye icon hides one row you already have.

Frame the model

Double-click Source, or choose Fit model to canvas under Align model, to bring the model back into view.

Order

Children sit under Source in the order you created them.

  1. Load data → Source
  2. Add a clip → Clip under that source
  3. Add a warp → Warp under that source, beside the clip

A warp is not nested inside the clip. Each one is its own result from the source.

When the tree looks wrong

What you see What it means
No rows Nothing is loaded. Use Open or Examples
Source only, and no fields yet Names and ranges are still arriving. Wait a moment
A filter finished, but no child appeared The server did not apply it. Check the message in the sidebar, and Infrastructure

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