Scene tree
The Scene card lists everything in the current scene. It follows the scene the server built: the file you loaded, and each result you add afterward.
What each row is
| Label | Meaning |
|---|---|
| Source | The file you opened, or the example you picked |
| Clip | A planar clip |
| Warp | A warp |
| Extract cells | Cells kept from a region you drew |
| Extract points | Points kept from a region you drew |
What to click
- Click a row to show that result in the view.
- Rendering (field, style, opacity) applies to the mesh you selected.
- Filter properties opens when the row is a Clip or Warp, so you can change that result.
- Select Source when you want to add another filter. Existing children stay.
Show and hide
Each row has an eye icon.
- Hide the source to look at a clip or warp on its own.
- Hide a child to compare it with the full source.
- Stage visibility, in Filters, hides the mesh without adding a new row. The eye icon hides one row you already have.
Frame the model
Double-click Source, or choose Fit model to canvas under Align model, to bring the model back into view.
Order
Children sit under Source in the order you created them.
- Load data → Source
- Add a clip → Clip under that source
- Add a warp → Warp under that source, beside the clip
A warp is not nested inside the clip. Each one is its own result from the source.
When the tree looks wrong
| What you see | What it means |
|---|---|
| No rows | Nothing is loaded. Use Open or Examples |
| Source only, and no fields yet | Names and ranges are still arriving. Wait a moment |
| A filter finished, but no child appeared | The server did not apply it. Check the message in the sidebar, and Infrastructure |